Saturday, April 27, 2013
No, the game is not dead!
The Verse is not dead nor postponed, simply slowed for a while. A very close family member has terminal cancer and as a result, my free time virtually became nonexistent. I haven't been able to work on it much but I slowly am starting to work on it again. I simply need to figure out how to balance my new responsibilities while giving me enough free time to do meaningful work on the game. That being said, I have been able to work on it this week and see myself working even more in the immediate future.
Friday, April 5, 2013
Plans for version 0.3!
So my week of taking a break turned into a week of non-stop running around for other people. So much for my week off >.<
I was able to (mostly) keep up with all the suggestions, bug reports, and input from fans though. I've written up a rough to do list for version 0.3, which will be listed in this post. It's larger than my 0.2 list so it's going to take longer to complete. I'm not going to burn myself out by keeping up the pace I was in the first half of the 0.2 development, I'll never finish it doing that. Several people should notice their suggestions being implemented in this version, so keep sending them in! It really helps getting others perspectives especially on the little things. I'll be putting various polls up from time to time to see everyone's opinions on certain things. Also if anyone is particularly good at photoshop and/or picture hunting, I could use help in those areas. My personal skill in editing photos is limited to paint and picture hunting gets tiring very quickly.
0.3 to do list:
I was able to (mostly) keep up with all the suggestions, bug reports, and input from fans though. I've written up a rough to do list for version 0.3, which will be listed in this post. It's larger than my 0.2 list so it's going to take longer to complete. I'm not going to burn myself out by keeping up the pace I was in the first half of the 0.2 development, I'll never finish it doing that. Several people should notice their suggestions being implemented in this version, so keep sending them in! It really helps getting others perspectives especially on the little things. I'll be putting various polls up from time to time to see everyone's opinions on certain things. Also if anyone is particularly good at photoshop and/or picture hunting, I could use help in those areas. My personal skill in editing photos is limited to paint and picture hunting gets tiring very quickly.
0.3 to do list:
- Another "Official" job
- Prostitution
- 1 event to each existing job
- 2 random street encounters
- 2 random alley encounters
- Kinetic Barriers
- Combat Visors
- 2 guns
- 2 purchasable clothes
- 4 sidequests
- 2 main quests
- Next step in Mr. Kind's story
- Quest tracker
- Combat tweaks
- Super Stimpacks
- Another persistent character
- Next step in Dawn's story
- Next step in Maria's story
- "Looking for trouble" in the alley
- At least 1 event to the hotel bathing while door open
Thursday, March 28, 2013
Version 0.2!
So, that one hour of work ended up turning into closer to five hours of work. I blame my editor, he can be quite mean >.<
Here is the link: The Verse 0.2b
Remember to send in any suggestions, thoughts, and bug reports to my email: kayleehsummers@gmail.com
I'm going to be sitting back and relaxing for a while, catching up on some things that I've let slide. I probably won't be working on the game for a good 3-4 months. With this break I hope to...
Aw who the hell am I kidding? I'm taking a few days then writing up a game plan for release 0.3. I'll include it in the week 4 update like I did before :)
Known bugs in version 0.2b:
Here is the link: The Verse 0.2b
Remember to send in any suggestions, thoughts, and bug reports to my email: kayleehsummers@gmail.com
I'm going to be sitting back and relaxing for a while, catching up on some things that I've let slide. I probably won't be working on the game for a good 3-4 months. With this break I hope to...
Aw who the hell am I kidding? I'm taking a few days then writing up a game plan for release 0.3. I'll include it in the week 4 update like I did before :)
Known bugs in version 0.2b:
- The guys in the alley are real jerks and will take all your money even if you submit. Better be extra careful!
- John doesn't recognize the Taurus gun if you try to take a shift with it.
Wednesday, March 27, 2013
Week 3 Update
Okay. Bad news is I don't have version 0.2 ready yet. The good news is it will be out tomorrow for sure. I had a couple unexpected events happen to me today that ate up several hours of my free time. I only have about an hour of work left before I can release 0.2 but I'm exhausted so I'm putting that off until tomorrow. It won't be where I wanted it to be because I decided to push the story quest until the next release. I want it to be a high quality, longer quest so it will take me a few days just on that.
Anyhow, I'll post again tomorrow with the download link.
Anyhow, I'll post again tomorrow with the download link.
Wednesday, March 20, 2013
Week 2 Update
Unfortunately I don't have 0.2 ready for release quite yet. I lost a good 3 days of work time because of real life getting in the way, plus my code is starting to get a little more complex and thus taking longer. I'm going to say for sure it will be ready for week 3 update but it will most likely be ready before that. I just want to use the extra time to give it plenty of polish. If I feel it's ready before Wednesday I'll release it but it won't take any longer than Wednesday.
That all being said I'm really liking how it's turning out. I've received many suggestions for tweaks or additions and I've liked most of them. Keep them coming!
That all being said I'm really liking how it's turning out. I've received many suggestions for tweaks or additions and I've liked most of them. Keep them coming!
Wednesday, March 13, 2013
Week 1 Update!
So the first week of near full-time working on the game is complete. I have to say I'm very happy with the progress being made. I've completed most of the behind the scenes mechanics that will be used throughout the game. At this point it should be fairly smooth sailing with version 0.2. I expect to have my beta testers combing through it within a week and release it soon after.
I also picked up an editor that's going above and beyond his role. He's been helping me polish the game and nagging me when I get lazy with descriptions. It's really allowing me to focus on the big stuff like mechanics, story, and progression. All in all development is going far better and far faster than I had thought it would.
I'm hoping my week 2 update will include 0.2 release.
I also picked up an editor that's going above and beyond his role. He's been helping me polish the game and nagging me when I get lazy with descriptions. It's really allowing me to focus on the big stuff like mechanics, story, and progression. All in all development is going far better and far faster than I had thought it would.
I'm hoping my week 2 update will include 0.2 release.
Wednesday, March 6, 2013
My new blog!
This is the first time I've ever used a blog so you'll have to forgive me if it isn't too fancy. I figured I would put my status updates here and I think it will even help me stay on track. If anyone has any suggestions on either content or anything please don't hesitate to send them to me. I like hearing others' opinions.
You can email me at kayleehsummers@gmail.com.
Current to do list for next release:
I'll update this as progress is made.
You can email me at kayleehsummers@gmail.com.
Current to do list for next release:
- Introduce 2 more jobs. (Complete)
- Add events to current "Guard Duty" job. (Complete)
- Introduce gun shop. (Complete)
- 2 random street encounters. (Complete)
- 3 random alley encounters. (Complete)
- 2 sidequests. (Complete)
- Stimpacks. (Complete)
- Hotel bathing room. (Complete)
- Continue Mr. Kind's story chain. (Complete. Took way longer than expected >.<)
- 2 more persistent characters. (Complete. I had waaaay too much fun with them!)
- Add "Looking for trouble" to alley (Pushed to release 0.3)
- Masturbation (Perverts!) (Complete)
- Next step in main story (Pushed to release 0.3)
I'll update this as progress is made.
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