Tuesday, July 23, 2013

Just a quick update

Work has been progressing slowly but steadily.  It seems like every time I give out an ETA on the next release, real life throws something in my face that drastically slows me down.  So all I'm going to say is it is progressing and so far I am very happy with how it's turning out.  I'm also getting some pictures back from artists and so far I'm impressed.  I sure wish I could draw as good as those guys.

Though I will admit that I've been distracted by a certain book series.  I picked up the series, read the first chapter, and the entirety of my free time was consumed by it until I finished.  It was for research purposes.  That's my story and I'm sticking to it! 

Edit:  I just spent the last 2 hours banging my head against my keyboard trying to get something to work because I made a stupid newb mistake and put the code in the wrong spot.  Sigh.   

Wednesday, July 3, 2013

Back to work!

I just got back from having a nice needed vacation.  5 days of soaking up way too much sun at the beach and cruising around in a beautiful new boat.  Of course if the owner of said boat heard me call it a boat, he would be yelling at me that it was a ship.  Men and their toys, it's a freaking boat! :D

Anyway!  Progress is going well on my reboot.  I got the first sketch back on Kaylee from an artist and it looks really good.  When I get the final version I'll upload it to the blog for ya'll to take a look.  The work is going a bit slower than I expected because I keep running into problems but the good news is I keep solving them, making the general engine better.  I had the same issue with learning rags so I'm sure things will pick up once the background work is complete.  The character generation and intro bunker took me more time to do than the entire version 0.2 update so I imagine it will be the same thing here. 

Surprisingly enough the thing that took a lot more time than I expected was the text fonts.  It really didn't want to cooperate with all the quotes I use when characters are speaking because actionscript 3 uses quotes as part of code.  I sure as hell wasn't about to give those up so it took me a few hours to figure that one out and another couple hours to figure out an easy way to implement it.  I definitely took for granted how easy rags was to make games! 

Anyhow.  Vacation's over.  Back to work!