Thursday, March 28, 2013

Version 0.2!

So, that one hour of work ended up turning into closer to five hours of work.  I blame my editor, he can be quite mean >.<

Here is the link: The Verse 0.2b

Remember to send in any suggestions, thoughts, and bug reports to my email: kayleehsummers@gmail.com

I'm going to be sitting back and relaxing for a while, catching up on some things that I've let slide.  I probably won't be working on the game for a good 3-4 months.  With this break I hope to...

Aw who the hell am I kidding?  I'm taking a few days then writing up a game plan for release 0.3.  I'll include it in the week 4 update like I did before :)

Known bugs in version 0.2b:
  • The guys in the alley are real jerks and will take all your money even if you submit.  Better be extra careful!   
  • John doesn't recognize the Taurus gun if you try to take a shift with it.

Wednesday, March 27, 2013

Week 3 Update

Okay.  Bad news is I don't have version 0.2 ready yet.  The good news is it will be out tomorrow for sure.  I had a couple unexpected events happen to me today that ate up several hours of my free time.  I only have about an hour of work left before I can release 0.2 but I'm exhausted so I'm putting that off until tomorrow.  It won't be where I wanted it to be because I decided to push the story quest until the next release.  I want it to be a high quality, longer quest so it will take me a few days just on that. 

Anyhow, I'll post again tomorrow with the download link. 

Wednesday, March 20, 2013

Week 2 Update

Unfortunately I don't have 0.2 ready for release quite yet.  I lost a good 3 days of work time because of real life getting in the way, plus my code is starting to get a little more complex and thus taking longer.  I'm going to say for sure it will be ready for week 3 update but it will most likely be ready before that.  I just want to use the extra time to give it plenty of polish.  If I feel it's ready before Wednesday I'll release it but it won't take any longer than Wednesday. 

That all being said I'm really liking how it's turning out.  I've received many suggestions for tweaks or additions and I've liked most of them.  Keep them coming!

Wednesday, March 13, 2013

Week 1 Update!

So the first week of near full-time working on the game is complete.  I have to say I'm very happy with the progress being made.  I've completed most of the behind the scenes mechanics that will be used throughout the game.  At this point it should be fairly smooth sailing with version 0.2.  I expect to have my beta testers combing through it within a week and release it soon after. 

I also picked up an editor that's going above and beyond his role.  He's been helping me polish the game and nagging me when I get lazy with descriptions.  It's really allowing me to focus on the big stuff like mechanics, story, and progression.  All in all development is going far better and far faster than I had thought it would. 

I'm hoping my week 2 update will include 0.2 release. 

Wednesday, March 6, 2013

My new blog!

This is the first time I've ever used a blog so you'll have to forgive me if it isn't too fancy.  I figured I would put my status updates here and I think it will even help me stay on track.  If anyone has any suggestions on either content or anything please don't hesitate to send them to me.  I like hearing others' opinions.

You can email me at kayleehsummers@gmail.com.

Current to do list for next release:

  • Introduce 2 more jobs. (Complete)
  • Add events to current "Guard Duty" job. (Complete)
  • Introduce gun shop. (Complete)
  • 2 random street encounters. (Complete)
  • 3 random alley encounters. (Complete)
  • 2 sidequests. (Complete)
  • Stimpacks. (Complete)
  • Hotel bathing room. (Complete)
  • Continue Mr. Kind's story chain. (Complete.  Took way longer than expected >.<)
  • 2 more persistent characters. (Complete.  I had waaaay too much fun with them!)
  • Add "Looking for trouble" to alley (Pushed to release 0.3)
  • Masturbation (Perverts!) (Complete)
  • Next step in main story (Pushed to release 0.3)

I'll update this as progress is made.